Action Roguelike Bullet-Hell

DUCKTE’S
INFERNO

The cutest game you’ll ever fear.

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I. THE HOOK

You’re a duck.

A cute, waddling duck.

Descending through Dante’s nine circles of Hell.

It starts adorable.

It doesn’t stay that way.

II. WHAT SETS IT APART

Differentiators

//T

Real 3D Terrain

25×25 procedural grid with elevation, slopes, and a boss arena plateau. No flat plane. Actual verticality that changes how you fight.

500×500

//S

Cel-Shaded Style

Custom ToonLit shader with dissolve, rim lighting, specular, emission, fire charring, and screen-space outlines. Terrain chars in real-time as hellfire spreads.

Custom URP

//C

Orbit Camera

Full mouse-controlled orbit camera with pitch, yaw, and terrain clipping prevention. See the battlefield from any angle.

15°–75°

III. THE LOOP

Gameplay Flow

EXPLORE
Procedural 3D terrain with real elevation. Discover challenge zones and shrines.
FIGHT
Reactive spawn system. 7 types with commitment-based AI. Elite variants.
LEVEL UP
Collect XP gems. Choose upgrades. Stat boosts or new weapons.
CHOOSE
11 weapons × 12 upgrades × gear drops = infinite build diversity.
HELLFIRE
10 minutes. Propagating fire closes in from all edges. No escape.
BOSS
Arena plateau. Telegraphed attacks. Earn your victory.
ASCEND
Portal to next circle. Your power carries forward.
IV. YOUR ARSENAL

11 Weapons

Quackshot Ranged
Feather Shield Orbital
Fire Breath Cone
Quack Blast AoE
Cyborg Laser Beam
Void Tentacles Melee
Sword Melee
Lightning Field AoE
Ice Meteor Impact
Energy Blade Melee
Heatseeking Missile Homing
V. LOOT & GEAR

Equipment System

Find gear from Common to Mythic. Every drop changes your build.

Common
Worn Boots
Worn Boots
Every journey starts somewhere.
Rare
Battle-Scarred Helm
Battle-Scarred Helm
Survived more fights than you.
Mythic
Infernal Crown
Infernal Crown
Forged in the deepest circle.
VI. WHAT LURKS BELOW

Enemies & Bosses

I
Slime
Bouncy, relentless
II
Rat
Fast, swarming
III
Cloaked Caster
Ranged magic
IV
Healer
Supports allies
V
Flying Skull
Aerial threat
VI
Rat King
Circle boss — summons hordes
VII. BY THE NUMBERS
0
Commits
0
PRs
0
Weapons
0
Enemy Types
0
Max Enemies
VIII. WHAT’S NEXT

Roadmap

Current

Circle I MVP

  • Procedural terrain
  • Weapon system
  • Enemy AI + Boss
  • Quest system
  • Cel shading
Next

Depth Pass

  • Combo upgrades
  • Weapon balance
  • Adaptive music
  • More bosses
Future

Scale

  • Duckling companions
  • Stage II & III
  • Save system
  • Co-op

Ready to Descend?


COMING TO STEAM

Wishlist on Steam →